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Ralix

462 Game Reviews

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I was expecting quite a different ending, but I guess it's better this way, it has deeper meaning and makes you think. I liked how you were and were not able to choose what to do next, in real life it's kinda the same. Arguing about video games making people violent is absurd, if it was true, I would as well get violent from watching a movie, reading a book, seeing a cat kill a mouse. No one wants to kill people *just* because he played a FPS - as you said, it's mainly because the ambient we live in.

Nice game, well done.

I managed to get stuck in a tile in the level in which you jump in the large chasm with plenty of tiles.
As for improvements, I'd add some ambient music and enhance the graphics in the city, which is quite bad.

friendscomics responds:

Thanks for the feedback. I'm will be adding some music,score, and enemies and of course better graphics.

For 90% levels it is enough to just hold right arrow key to get to the right side. Maybe the best option is to make a limit for maximum distance per one keystroke, but that's up to you.

baldosgate responds:

Thanks, I prevented that mostly I think.

Quite good for a first attempt, well done!
Just little bugs I found - the gold pyramid bait you placed worked nicely for the first time, but (after death) when I chose to go right instead, I got stuck because I didn't pull the level. Either make a signpost, add a restart button... or stairs. ;) Then, the upper part of the ball doesn't bounce off a tile and it would be more user-friendly if we could press spacebar or so to restart the game.

It would be great if the pattern changed from time to time. Like this, you learn what you have to do to avoid the balls and triangles and your score only depends on how fast you are able to do it. A little surprise, something unexpected every like 300 points would make this game better.
But the game was fun, I liked it.

That's not exactly the kind of thing you should tell us in the Author Comments.
It really looks like "blah, I quickly patched this together, enjoy or so, I don't care, just give me good ratings!". If your game is worked-through, players will appreciate it, but don't expect any easy 5 R votes just because you need them.

If you want to know any bugs, so for example, you can jump in the mid-air if you just slide off a tile.

monkeywantbananas responds:

Thats the point. It's kind of like double jumping

It's quite straightforward, but keeps entertained for a while.

Tell me one thing - did you personally win all the levels you designed? If so, then I wonder how did you manage to fit in those 8 hours. ;)
Just one thing I found quite annoying - the level restarts when you touch the left side of a tile. Sometimes you don't even fall down, but the screen suddenly fades. Maybe it's intentional, but still...

I know it's meant to be impossible, but there should be at least hard/easy mode (or 2-3 easier levels), or some not-very-tireless players will rage-quit soon and give you bad rating.
Congratulations on your first game. ;)

I don't think you get the concept of actually "teaching" something. These are not "how to make..." tutorials, these are just "how I made...".
Using this guide, I got quite good at pressing F8 and F9, but you should at least explain the code you want us to copy & paste. Yes, somebody who knows at least a bit of programming can partially understand it, but since you call it "tutorial" and not "try this", it should be explained to some level.
And btw, the third lesson's code is quite strangely displayed.

Age 31, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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