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Ralix

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This is quite amazing. Not just the brilliantly matched creepy music, which is still calm enough to let us think, but the slow-paced writing style, the clues and how they are all bound together. You give us an advice in the first clue and we have to use it in the last. Great. Also, thanks for the hints in the titles.

I can only imagine actually being there, all alone, in a dark room with a note scrawled over with letters; and using them to decrypt a final message, to have a final moment of realisation. Creepy - and awesome.
Also, I've just noticed your note about the secret ending - this kind of interesting easter eggs is something I love when they appear in a game - although sadly I wouldn't find this one if you hadn't told us about it. I will definitely be more cautious in the sequel - and yes, I do look forward to it. Good Luck :)

LucidShadowDreamer responds:

Your review is quite amazing ;)
It makes me happy to hear that the music fits well, while still not being too distracting. It's also cool that you realize how much the game is connected to itself. The hints in the titles are pretty necessary I think, and there's even a hint in one of the medals :p

Awesome! It's splendid that you can imagine yourself as the detective, as that is what I was going for. The secret ending is very important, and I think it'll be the intro of the sequel once I get to it. And it was very ridiculously hard to figure out by oneself, so I kinda had to put such a link there XD

Thanks for the great review :3

Pretty good game. It's good the difficulty was slowly rising and that was a new element introduced in every level (well, except the fifth one). What I noticed:
- The Soul Catcher going from behind seemed like needlessly added difficulty. If you don't jump at two exact moments per level, you die, no matter how many lives you have left. That's why the first level was also the most repeated one for me - the scythe swipes somewhere in the middle (not close to the ground), so at first I didn't know I have to avoid it by jumping. A tooltip "Jump!" at least in the first level might be handy.
- Sliding takes a while to take effect, so you can still get hit by swinging axe even after pressing down arrow
- The reload time of fireballs is too long to dispose of the two skeletons next to each other AND to collect the coins that are above them
- Similar problem; you can't collect some coins blocked by the "rolling in the ground" saw
- "To be continued" - I hope so, because the last level was a bit unsatisfying (no boss battle, as long as the others, no 'ending')
But those are all just minor things, the game is fairly enjoyable as it's now.

adytt responds:

Thanks for the review, the Soul Catcher is the most easy to avoid enemy by them all, you need to jump once he arms the scythe and you escape without getting hit. Prepare to shoot imediately after you escape the Soul Catcher as you will always encounter a skeleton.
Before starting the first level an instructions screen is displayed showing you to jump in order to avoid the Soul Catcher.
Keep Down arrow key pressed longer in order to avoid rising to soon an get hit by the balancing axe.
You don't necessary need to kill the two skeletons that comes together in higher levels, destroy just one and then jump to the higher platform and avoid the second one.

Really interesting idea. Although my eyes probably do bleed as I write this review, I enjoyed the game. The music matches it very well, movement speed is just fine, the background moves fluently. And there's even a fullscreen mode and a scoreboard.
What might be an interesting thing to try (or as a 'hard' game mode) to make the white balls speed up and slow down accordingly to the music's pace. Also, do your secret medals work? If there's some additional trick you have to do, then they're ok, but if it's just about getting 5000 (10k, 20k) points, they might be broken.

And, is it just me, or do I suddenly want to support jupitron as our supreme commander and world leader?

jupitron responds:

Im at your feet, my lord.

This has to be the best, most original nothing I've seen in a long while.

Pretty simple game, but I added half a star for the awesome copter design.
As for things that could be fixed: make us able to start a new game also with 'space' button, so we can replay the game faster; hide the "-1 flybys" every time we start a new game and possibly make sure the orbs don't appear immediately at the beginning of the screen, because those are almost impossible to hit.

marknashproductions responds:

Thank you for your advice i fixed your issues :)

Sorry, but this is bad. The main problem is the dragon. When you change direction, you change shape and you crash. When you flap wings, you crash too. Did you test the game before releasing it?
If you made the dragon flip just between looking forward and looking backward (with wings still up), it'd at least be playable.

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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