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Ralix

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Recent Movie Reviews

23 Movie Reviews

It's not great as a music video.

The environment you're flying through is very brightly lit, and together with the low resolution, it makes the scene almost painful to look at.
Around 1:45, you go underwater, and that looks quite off, because this is not the kind of water which looks good up close or from underneath.

The relaxing music is brought down by what I assume was meant to represent ocean waves, but in effect is just static noise.

It's extraordinary that this is stop-motion, and really overall quite creative.

However, there are also so many cuts and background changes and splashes of colour happening very fast, so you don't really have time to take most things in to follow the action or enjoy it.

And it works, since now I'm going to follow you because of a shitpost with pretty, fluid animation.

Nevertheless, it's really well-made (especially the bullet sequence is exceptional), creative and funny, and I'm looking forward to what an animation you *want* to be seen by someone will look like.

BMBrice responds:

So far I just have the one I posted before this, but I'll definitely be making more ^^

Recent Game Reviews

438 Game Reviews

No, it isn't close to a finished game you could call Tetris.

It's missing basic elements that made the game work:
– different pieces
– completing a row removes it
– being able to rotate a piece

along with several usual quality-of-life things:
– being able to speed up the falling, if you know where you want to place it (the start of the game is excruciatingly slow
– seeing which piece comes next

The game ends with an alert message, which is quite annoying because it blocks the entire tab. And it's also bugged, because I got several of them in a row. “Your score is 120!” “Your score is 150!” “Your score is 170!” as it kept spawning other pieces, presumably off-screen.

If it gets close to being functional, there are other options to make the game better, like making the pieces different colours, tracking your high score, music, etc. – but there's no point in digging in “polish” when the game isn't quite playable yet.

It's mostly a challenge to stay focused on a mundane task.
The game looks nice, definitely; but the gameplay isn't super interesting.

The trick to the game is learning to jump slightly sooner than you think is necessary, because if you jump before the flame hits you, it's already too late.

Then… all there's left is repetition, as long as you are able to. The pace doesn't change, there are no new mechanics, the music doesn't change, the backgrounds don't change, etc.
If you remember to press the spacebar at set intervals, you can keep it up for as long as you wish.

Around 750 points, you realize that's all you're going to see in the game, and around 1500, I mostly decided to give up. If I made it to 5000 to get the final achievement, I would have probably quit immediately after.

Most of all, the game is missing variety, something new thrown in the mix every now and then to keep you on your toes.

Also kudos to you for adding medals and high scores, and crediting everyone whose assets you used.

KobatoGames responds:

I get what you mean. I had made it to be a casual runner where you could relax and enjoy the environment. Maybe I should make that a separate mode and try adding a regular mode as well where the speed increases and it's more challenging. This is also my first time adding medals, so it's possible I set them too high.

Recent Art Reviews

23 Art Reviews

I love it, particularly the character's posture and expression. The contrast of the background with the burning barrel is nice, too. I think, in general, that the artwork is too blurry/smudgy, especially if I inspect the small details, like the objects in bottom right, or the towers in the top left. But overall, it's a really good picture of a post-apocalyptic scene.

Welcome to Newgrounds!

Bunninsula responds:

Thank you!

I can't even begin to describe how great this is. Seriously.
I can't take my eyes off Ness, the tent, Paula… you keep discovering more in every bit of it. Even though I like the game for various reasons, the main characters don't quite show emotions directly (with their permanent smiles). This takes the already impressive scene, fills all the missing pieces we couldn't imagine back then and presents it just beautifully.

If I ever looked for the definition of perfect, this would be it.

Moonshen responds:

Thanks for your words! Yes the lack of expressions in the game made me feel really anxious about putting some in a fanart :) Its incredible how good the game is without showing much personality on its chars.

You know, they are all genuinely very nice drawings with interesting lore behind them, but in my opinion, the frame (and possibly the name) is distracting from it. It's a very sharp colour (and style) contrast from the rest of the drawing. Like here – the background is bluish, but the frame is vividly pink with flashy red/yellow name tag. Personally, I'd get rid of both (we can read the name in the title).

GearGades responds:

This is how he is kinda portrait in the comic (FYI, had not read it, as I got no way to get it) as urLii lives in the Caves of Grot and doesn't seem to leave them. Only the Maudra of the Grottan knows he is there.

As for the names, is kinda a force of Habit of mine.

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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