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Ralix

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Recent Movie Reviews

23 Movie Reviews

It's not great as a music video.

The environment you're flying through is very brightly lit, and together with the low resolution, it makes the scene almost painful to look at.
Around 1:45, you go underwater, and that looks quite off, because this is not the kind of water which looks good up close or from underneath.

The relaxing music is brought down by what I assume was meant to represent ocean waves, but in effect is just static noise.

It's extraordinary that this is stop-motion, and really overall quite creative.

However, there are also so many cuts and background changes and splashes of colour happening very fast, so you don't really have time to take most things in to follow the action or enjoy it.

And it works, since now I'm going to follow you because of a shitpost with pretty, fluid animation.

Nevertheless, it's really well-made (especially the bullet sequence is exceptional), creative and funny, and I'm looking forward to what an animation you *want* to be seen by someone will look like.

BMBrice responds:

So far I just have the one I posted before this, but I'll definitely be making more ^^

Recent Game Reviews

460 Game Reviews

It is actually a very unique game with a cool mechanic.
Like Tetris meets Slay the Spire.

I played for a while (almost reached the boss), didn't really discover any “strategy”, and mostly went by luck and trying to match non-empty tiles. That sometimes led to blocking myself from completing a line with a lot of items because I left 1 or 2-tile gap, otherwise surrounded.
But that's part of the game, and I imagine I would've developed a strategy eventually.

Mainly I'd say the text could be larger. All the on-hover texts seemed to be quite small, hard to read, and tucked in the corner, so I naturally paid less attention to what the text said but it is quite important. It's small even when I open the tile summary on the map.
It looks okay proportionally in your GIF in the comments, so I don't know. Does it scale appropriately with resolution?

Otherwise, it's a pretty cool game.

Edit: My resolution is 2560×1140. So big screen, too. In the game window, the text is too small to read comfortably, with fullscreen it's better but still I'd say small (especially compared to the coin numbers or the "End turn" / "Skip" button).

FancyReckless responds:

Thanks for the feedback!
Some friends complained that the on hover is too big on big screens, so I just made it constant pixel size. I guess it's too small now on other ones. Can you tell your screen resolution? I will try to adjust it

There's really not much to do at the moment.
If there's something hidden somewhere, I didn't find it. I imagine that will be the case of most of your players now, because I spent a while looking but everything looks so uniform with no clue as to where to go.

So my only comment right now is really to think about texture tiling for your walls, so you can stretch them as you wish without having looong blurry bricks on the wide side, and thin squished bricks on the narrower side. The tiled picture in “skybox” I can excuse as a creative choice and doesn't bother me.
Looking at the gameplay of “Baldi’s Basics”, they actually seem to tile the wall texture correctly. The bricks look crisp, the only problem there seems to be showing partial bricks at the top and the bottom.

Movement and jumping work all right.

And that’s all I could really find in the game right now.

Good luck with ongoing development!

JackELad responds:

Merci, so this is like just a test to see if the game can run ok on Newgrounds, It's been having a few problems while exporting.

but yes this is just a really really early development of the game where everything is just you know start of everything, I actually got tons of things done and fixed some stuff that newgrounds for some reason couldn't support, that update will come soon.

As far as like some gameplay stuff it is supposed to be like you found your old computer from 1999 and in it you find baldi's basics floopy disk for it but unfortunaly the game isn't functionally working correctly.

As you play the game in a very glitchy state you collect notebooks as per usual but there will be secret codes you can find within them, with the codes you've collected (being there 2 in each notebook so 14 codes) you will be able to restore the game to it's normal state.

Unfortunaly I can't share too much because I have a really cool concept I would love to add later as a twist.

I believe the spawn rate of falling items has to be bugged.

Within the first second of the game, *everything* falls down (you usually lose a life), and then there's no gameplay anymore, with maybe a full chicken falling every five seconds or so. Past 120 seconds, for the entire duration of writing this review, nothing at all fell, so I don't have anything to do anymore besides watching the best time increase.

Other than that, and conceptually, it doesn't seem like a bad game at all, and I assume it's just a bug and the player is meant to be constantly dodging and collecting falling items.

It also took some head-scratching to figure out what “hs” and “bt” mean (high score and best time…?). It would be nice to have those more descriptive, because when you start, it feels a bit placeholder-ish and low quality.

Since the background is a very curved hill, have you considered moving along the curve left and right as well?

Recent Art Reviews

23 Art Reviews

I love it, particularly the character's posture and expression. The contrast of the background with the burning barrel is nice, too. I think, in general, that the artwork is too blurry/smudgy, especially if I inspect the small details, like the objects in bottom right, or the towers in the top left. But overall, it's a really good picture of a post-apocalyptic scene.

Welcome to Newgrounds!

Bunninsula responds:

Thank you!

I can't even begin to describe how great this is. Seriously.
I can't take my eyes off Ness, the tent, Paula… you keep discovering more in every bit of it. Even though I like the game for various reasons, the main characters don't quite show emotions directly (with their permanent smiles). This takes the already impressive scene, fills all the missing pieces we couldn't imagine back then and presents it just beautifully.

If I ever looked for the definition of perfect, this would be it.

Moonshen responds:

Thanks for your words! Yes the lack of expressions in the game made me feel really anxious about putting some in a fanart :) Its incredible how good the game is without showing much personality on its chars.

You know, they are all genuinely very nice drawings with interesting lore behind them, but in my opinion, the frame (and possibly the name) is distracting from it. It's a very sharp colour (and style) contrast from the rest of the drawing. Like here – the background is bluish, but the frame is vividly pink with flashy red/yellow name tag. Personally, I'd get rid of both (we can read the name in the title).

GearGades responds:

This is how he is kinda portrait in the comic (FYI, had not read it, as I got no way to get it) as urLii lives in the Caves of Grot and doesn't seem to leave them. Only the Maudra of the Grottan knows he is there.

As for the names, is kinda a force of Habit of mine.

Age 31, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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