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Ralix

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Recent Movie Reviews

23 Movie Reviews

It's not great as a music video.

The environment you're flying through is very brightly lit, and together with the low resolution, it makes the scene almost painful to look at.
Around 1:45, you go underwater, and that looks quite off, because this is not the kind of water which looks good up close or from underneath.

The relaxing music is brought down by what I assume was meant to represent ocean waves, but in effect is just static noise.

It's extraordinary that this is stop-motion, and really overall quite creative.

However, there are also so many cuts and background changes and splashes of colour happening very fast, so you don't really have time to take most things in to follow the action or enjoy it.

And it works, since now I'm going to follow you because of a shitpost with pretty, fluid animation.

Nevertheless, it's really well-made (especially the bullet sequence is exceptional), creative and funny, and I'm looking forward to what an animation you *want* to be seen by someone will look like.

BMBrice responds:

So far I just have the one I posted before this, but I'll definitely be making more ^^

Recent Game Reviews

480 Game Reviews

It’s okay, but the game would perhaps be more interesting if there were obstacles, or the remaining time affected the score.
The starting position is randomized, but after that, you can always use the same tactic, and unless you create a dead end for yourself or overshoot your move, you will always end up with the perfect 99% high score. After two or three tries, the game can’t show you anything new.

It's a very straightforward game, not much to talk about.

The visual and sound response to typing is nice, the objective is clear.

After a couple of restarts, sometimes the game didn't recognise me pressing a key, which is a big deal when you are trying to type as fast as possible, yet sometimes you have to press a key twice.
It might be laggy due to performance, since I have other stuff running in the background at the moment, so perhaps it would be more responsive if this were the only thing I had open (on the other hand, I can't imagine this game is very resource-intensive).

It would be nice to speed-type things other than the alphabet, though (e.g. a paragraph of text), because keyboard layouts try to make typing real words easier, not letters next to each other in the alphabet.

If you cannot display the GameJolt leaderboard, there’s also the built-in Newgrounds leaderboard you can use, as long as you can call custom JavaScript in DragonRuby GTK:
https://github.com/PsychoGoldfishNG/NewgroundsIO-JS

Otherwise, no complaints. Let me also appreciate the detailed description and credits.

P.S.: Did you really type the entire alphabet in less than three seconds? :)

iamBraska responds:

Thank you for playing and for leaving a review.

I'll definitely look into the performance. I should be able to optimize a bit more.

Thanks for the suggestion about typing other words. I'll consider it for the future.

P.S. I did type the alphabet in less than three seconds. When testing a game like this you type the alphabet a LOT. The less I think about typing correctly, and just let the fingers flow, the lower score I got. It's hard!

I think you did really well, don’t sell yourself short.

There are multiple different levels, and most come with a new gimmick. I love that there is a custom close-up death animation for every hazard; that’s a great touch!

The game doesn't go on needlessly long, and even ends with a narrated boss battle.

The running animation could probably be a bit better; it doesn’t look very natural.

Collision detection is also the reason I almost quit the game – the cyan level requires very precise jumps over spikes, yet the hitboxes of either you or the spikes are too large, so I was constantly getting unfairly killed from touching the “invisible border”, not the spikes themselves. Even when you stand still, your legs don't always touch the ground.

Overall, if the hitbox happens to be a rectangle, it doesn’t have to be all around the sprite; often, it’s better for player experience to make it a bit smaller (so you can overlap a tiny bit without being killed).

I was wondering what you’re going to find atop the building, the reveal didn’t disappoint. Although you should’ve told Bob it’s a great experience, and he should go as well (for making you go in the first place).

Recent Art Reviews

24 Art Reviews

Smudge looks awesome, and captures the N64 feel perfectly. The green claws make it seem more ominous and simultaneously ensure it doesn't completely blend it the background.

If it's fully rigged, it'd be lovely to see it move with some werewolf animations.

Skulldox responds:

Thanks! And yes, the model is fully rigged. For now I'm going to keep working on background assets (plants, buildings, and other objects). Smudge is one of my favorite characters so I wouldn't say no to animation. It all comes down to time

I love it, particularly the character's posture and expression. The contrast of the background with the burning barrel is nice, too. I think, in general, that the artwork is too blurry/smudgy, especially if I inspect the small details, like the objects in bottom right, or the towers in the top left. But overall, it's a really good picture of a post-apocalyptic scene.

Welcome to Newgrounds!

Bunninsula responds:

Thank you!

I can't even begin to describe how great this is. Seriously.
I can't take my eyes off Ness, the tent, Paula… you keep discovering more in every bit of it. Even though I like the game for various reasons, the main characters don't quite show emotions directly (with their permanent smiles). This takes the already impressive scene, fills all the missing pieces we couldn't imagine back then and presents it just beautifully.

If I ever looked for the definition of perfect, this would be it.

Moonshen responds:

Thanks for your words! Yes the lack of expressions in the game made me feel really anxious about putting some in a fanart :) Its incredible how good the game is without showing much personality on its chars.

Age 31, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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