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Ralix

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Recent Movie Reviews

23 Movie Reviews

It's not great as a music video.

The environment you're flying through is very brightly lit, and together with the low resolution, it makes the scene almost painful to look at.
Around 1:45, you go underwater, and that looks quite off, because this is not the kind of water which looks good up close or from underneath.

The relaxing music is brought down by what I assume was meant to represent ocean waves, but in effect is just static noise.

It's extraordinary that this is stop-motion, and really overall quite creative.

However, there are also so many cuts and background changes and splashes of colour happening very fast, so you don't really have time to take most things in to follow the action or enjoy it.

And it works, since now I'm going to follow you because of a shitpost with pretty, fluid animation.

Nevertheless, it's really well-made (especially the bullet sequence is exceptional), creative and funny, and I'm looking forward to what an animation you *want* to be seen by someone will look like.

BMBrice responds:

So far I just have the one I posted before this, but I'll definitely be making more ^^

Recent Game Reviews

479 Game Reviews

It's a very straightforward game, not much to talk about.

The visual and sound response to typing is nice, the objective is clear.

After a couple of restarts, sometimes the game didn't recognise me pressing a key, which is a big deal when you are trying to type as fast as possible, yet sometimes you have to press a key twice.
It might be laggy due to performance, since I have other stuff running in the background at the moment, so perhaps it would be more responsive if this were the only thing I had open (on the other hand, I can't imagine this game is very resource-intensive).

It would be nice to speed-type things other than the alphabet, though (e.g. a paragraph of text), because keyboard layouts try to make typing real words easier, not letters next to each other in the alphabet.

If you cannot display the GameJolt leaderboard, there’s also the built-in Newgrounds leaderboard you can use, as long as you can call custom JavaScript in DragonRuby GTK:
https://github.com/PsychoGoldfishNG/NewgroundsIO-JS

Otherwise, no complaints. Let me also appreciate the detailed description and credits.

P.S.: Did you really type the entire alphabet in less than three seconds? :)

iamBraska responds:

Thank you for playing and for leaving a review.

I'll definitely look into the performance. I should be able to optimize a bit more.

Thanks for the suggestion about typing other words. I'll consider it for the future.

P.S. I did type the alphabet in less than three seconds. When testing a game like this you type the alphabet a LOT. The less I think about typing correctly, and just let the fingers flow, the lower score I got. It's hard!

I think you did really well, don’t sell yourself short.

There are multiple different levels, and most come with a new gimmick. I love that there is a custom close-up death animation for every hazard; that’s a great touch!

The game doesn't go on needlessly long, and even ends with a narrated boss battle.

The running animation could probably be a bit better; it doesn’t look very natural.

Collision detection is also the reason I almost quit the game – the cyan level requires very precise jumps over spikes, yet the hitboxes of either you or the spikes are too large, so I was constantly getting unfairly killed from touching the “invisible border”, not the spikes themselves. Even when you stand still, your legs don't always touch the ground.

Overall, if the hitbox happens to be a rectangle, it doesn’t have to be all around the sprite; often, it’s better for player experience to make it a bit smaller (so you can overlap a tiny bit without being killed).

I was wondering what you’re going to find atop the building, the reveal didn’t disappoint. Although you should’ve told Bob it’s a great experience, and he should go as well (for making you go in the first place).

The basic gameplay loop is there, but as soon as you look closer, it starts falling apart.

For starters, many things are outright bugged.
– Bobber disappears when you start reeling in
– Fish have missing icons
– Game logo in the menu has missing icon
– There are apparently sounds that fail to load due to an error, so the game is silent
– Medals don't work
– “Sell all fish” only seems to sell 1 fish at a time
– The game is *not* prepared to be in fullscreen, the sprites don't support large resolutions and will be seriously blurry
– You don't need to press Space at the right time to reel in, you can just hold it, and it will automatically start reeling in
– “Fish caught” counter doesn't update
– Cast sometimes doesn't react and has to be clicked multiple times

And from the design perspective
– Is there a goal? Or are you meant to keep fishing until you get bored?
– What's the point of multiple kinds of fish? There's no difference, and all earn 1 “fish currency”
– What do some of these upgrades even do? I don't need the fish to bite sooner, they always bite within the first second. I don't need reach, I'm pretty sure I kept casting to every part of the screen, it randomly selected, and it doesn't seem to affect the result (all fish are the same). And what even are some of the upgrades like “luxury” and “comfort”?
– Is Comic Sans and notebook paper really the best choice to support the fish theme?
– Not to mention the reeling-in animation looks, uh, suggestive
– Using alerts (pop-up windows) to let the player know about things in the game is a bad idea. It's somewhat obtrusive, and after a few alerts, the browser will start blocking them.
– Why do medals have empty descriptions? You mostly put the descriptions in the title in parentheses.

Overall my first thought was, “this is okay”, but after playing for a minute, you find all sorts of problems and realize even the core mechanic – catching fish – is fairly boring. Click, hold space, again. Not a lot of care went into making this game, even judging by your description.

HotdogStudioGDash responds:

You are right hmmmm

Recent Art Reviews

24 Art Reviews

Smudge looks awesome, and captures the N64 feel perfectly. The green claws make it seem more ominous and simultaneously ensure it doesn't completely blend it the background.

If it's fully rigged, it'd be lovely to see it move with some werewolf animations.

Skulldox responds:

Thanks! And yes, the model is fully rigged. For now I'm going to keep working on background assets (plants, buildings, and other objects). Smudge is one of my favorite characters so I wouldn't say no to animation. It all comes down to time

I love it, particularly the character's posture and expression. The contrast of the background with the burning barrel is nice, too. I think, in general, that the artwork is too blurry/smudgy, especially if I inspect the small details, like the objects in bottom right, or the towers in the top left. But overall, it's a really good picture of a post-apocalyptic scene.

Welcome to Newgrounds!

Bunninsula responds:

Thank you!

I can't even begin to describe how great this is. Seriously.
I can't take my eyes off Ness, the tent, Paula… you keep discovering more in every bit of it. Even though I like the game for various reasons, the main characters don't quite show emotions directly (with their permanent smiles). This takes the already impressive scene, fills all the missing pieces we couldn't imagine back then and presents it just beautifully.

If I ever looked for the definition of perfect, this would be it.

Moonshen responds:

Thanks for your words! Yes the lack of expressions in the game made me feel really anxious about putting some in a fanart :) Its incredible how good the game is without showing much personality on its chars.

Age 31, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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