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Ralix

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Recent Movie Reviews

23 Movie Reviews

It's not great as a music video.

The environment you're flying through is very brightly lit, and together with the low resolution, it makes the scene almost painful to look at.
Around 1:45, you go underwater, and that looks quite off, because this is not the kind of water which looks good up close or from underneath.

The relaxing music is brought down by what I assume was meant to represent ocean waves, but in effect is just static noise.

It's extraordinary that this is stop-motion, and really overall quite creative.

However, there are also so many cuts and background changes and splashes of colour happening very fast, so you don't really have time to take most things in to follow the action or enjoy it.

And it works, since now I'm going to follow you because of a shitpost with pretty, fluid animation.

Nevertheless, it's really well-made (especially the bullet sequence is exceptional), creative and funny, and I'm looking forward to what an animation you *want* to be seen by someone will look like.

BMBrice responds:

So far I just have the one I posted before this, but I'll definitely be making more ^^

Recent Game Reviews

467 Game Reviews

The game is fine. The gameplay is good, and the ship's controls are responsive.
There are several levels, each of which is noticeably different, and the difficulty gradually increases. There could be a few more, and the game could have some polish.
Mostly graphics; the effects and making moving objects + foreground stand out more – especially in the final level, it was problematic to tell what belonged to the background and what were obstacles. UI text also isn't very consistent – several fonts and colors are used, and sometimes it's a bit blurry.

But the worst offender here is the login flow. You are required to “register” to play (which will put off quite a few people), and it does not work well at all. The text input fields only react to clicks along a tiny line in the middle of the field.
Even if this was okay, I'd recommend allowing people to play even without registering. If it's only for the leaderboard, ask them for their name when the game finishes. Like this, a good chunk of people will close the game as soon as they see they can only Login/Register and there's no Play button.

Edit: The login flow was updated. Thanks for listening to feedback!

ubccbu01 responds:

Thank you for your value feedback. I am going to change follow your recommend.

It's an okay platformer.

The main problem is that the levels are mostly the same. I didn't even notice you start over from Level 1 again until after I died a few times. The distances to jump are getting wider, but other than that, there's too little variety (coins are placed haphazardly, there's only one kind of a platform, and it's all mostly placed in the same horizontal line).

It's hard to control the player's movement; you move very fast left and right, and even though you jump high, gravity is too much to really take advantage of it.

Also, since the entire game is controlled with the keyboard on PC, it's not very convenient to have to use the mouse in order to restart or continue to the next level.

All in all, it's a fine game, but despite being procedurally generated, you don't get a lot of incentive to continue playing past the first few levels (at which point it might yield better results to just hand-craft twenty levels that are actually interesting to play).

IdeiGenialeGMD responds:

im trying to fix that. i noticed that too. thanks btw ti works on mobile either

It's a lovely Choose-Your-Own-Adventure kind of game, well done.

I have never seen the choices in this genre done using cards; that's a nice spin on the format. I also love how the cards start moving when you hover over them and how the continuation of the story is on the other side when the card turns around.

Sometimes, I wished there were three options to choose from, mostly because it's usually easy to mentally eliminate the one worst option, but it takes more thought to pick one out of three.

I don't think the game uses the inventory well so far… The only item I really used was corn, and I acquired corn just moments ago. Then I “lost” horses but probably didn't get to use them much, and I didn't see the use of any other item during the demo. You probably shouldn't be saving all items for some epic showdown with the dragon, you should be using those regularly to get used to it.

I couldn't get gripped by the narrative. I knew where I was and what I had been doing, but it jumped all over the place without a clear sense of direction or main goal. At least that's how I perceived it during my first and only playthrough.

1) You leave your village home, and guards need you to come with them
2) No red flags that I recall from the guards. You can even be polite, but you decide they're suspicious and need to flee (only a single option in two flavors)
3) You start stealing in the market (no option to avoid it)
4) You decide to go see the king after all. You go where the guards were taking you.
5) King tells you the story, instantly accepts your help offer, gives you resources
6) You revisit your home again, and leave immediately after you grab a fairly generic item.
7) Forest, marsh, village… end of demo

At this point, there are so many detours which don't contribute to the main story that I barely recall there was some dragon and a princess – most of the time, I focused on anything but that, so when the pinnacle moment comes in the final game, I worry it won't feel great because there wasn't much of a preparation, foreshadowing etc.

Also, you should link your Steam page directly in the description and in your profile; it took a moment to find. I think your thumbnail picture is needlessly erotic – I had different expectations about your game and was pleasantly surprised it wasn't, in fact, a cheap thirst trap; but a pretty nice adventure game.

The princess also looks somewhat younger in your static picture in comparison with the trailer, and wears different footwear. The short description itself looks a bit lazy – with emojis and a missing full stop. The long description also needs more pictures – you have a beautifully drawn scenery, use it!

There's a popular free course with tips about making a stellar Steam page that draws players in, consider taking a look; it might help:
https://howtomarketagame.com/courses/

In any case, good luck with the ongoing development, and I wish you a successful Steam release later on.

Recent Art Reviews

24 Art Reviews

Smudge looks awesome, and captures the N64 feel perfectly. The green claws make it seem more ominous and simultaneously ensure it doesn't completely blend it the background.

If it's fully rigged, it'd be lovely to see it move with some werewolf animations.

Skulldox responds:

Thanks! And yes, the model is fully rigged. For now I'm going to keep working on background assets (plants, buildings, and other objects). Smudge is one of my favorite characters so I wouldn't say no to animation. It all comes down to time

I love it, particularly the character's posture and expression. The contrast of the background with the burning barrel is nice, too. I think, in general, that the artwork is too blurry/smudgy, especially if I inspect the small details, like the objects in bottom right, or the towers in the top left. But overall, it's a really good picture of a post-apocalyptic scene.

Welcome to Newgrounds!

Bunninsula responds:

Thank you!

I can't even begin to describe how great this is. Seriously.
I can't take my eyes off Ness, the tent, Paula… you keep discovering more in every bit of it. Even though I like the game for various reasons, the main characters don't quite show emotions directly (with their permanent smiles). This takes the already impressive scene, fills all the missing pieces we couldn't imagine back then and presents it just beautifully.

If I ever looked for the definition of perfect, this would be it.

Moonshen responds:

Thanks for your words! Yes the lack of expressions in the game made me feel really anxious about putting some in a fanart :) Its incredible how good the game is without showing much personality on its chars.

Age 31, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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