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Ralix

449 Game Reviews

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Quite good for a first attempt, well done!
Just little bugs I found - the gold pyramid bait you placed worked nicely for the first time, but (after death) when I chose to go right instead, I got stuck because I didn't pull the level. Either make a signpost, add a restart button... or stairs. ;) Then, the upper part of the ball doesn't bounce off a tile and it would be more user-friendly if we could press spacebar or so to restart the game.

It would be great if the pattern changed from time to time. Like this, you learn what you have to do to avoid the balls and triangles and your score only depends on how fast you are able to do it. A little surprise, something unexpected every like 300 points would make this game better.
But the game was fun, I liked it.

That's not exactly the kind of thing you should tell us in the Author Comments.
It really looks like "blah, I quickly patched this together, enjoy or so, I don't care, just give me good ratings!". If your game is worked-through, players will appreciate it, but don't expect any easy 5 R votes just because you need them.

If you want to know any bugs, so for example, you can jump in the mid-air if you just slide off a tile.

monkeywantbananas responds:

Thats the point. It's kind of like double jumping

It's quite straightforward, but keeps entertained for a while.

Tell me one thing - did you personally win all the levels you designed? If so, then I wonder how did you manage to fit in those 8 hours. ;)
Just one thing I found quite annoying - the level restarts when you touch the left side of a tile. Sometimes you don't even fall down, but the screen suddenly fades. Maybe it's intentional, but still...

I know it's meant to be impossible, but there should be at least hard/easy mode (or 2-3 easier levels), or some not-very-tireless players will rage-quit soon and give you bad rating.
Congratulations on your first game. ;)

I don't think you get the concept of actually "teaching" something. These are not "how to make..." tutorials, these are just "how I made...".
Using this guide, I got quite good at pressing F8 and F9, but you should at least explain the code you want us to copy & paste. Yes, somebody who knows at least a bit of programming can partially understand it, but since you call it "tutorial" and not "try this", it should be explained to some level.
And btw, the third lesson's code is quite strangely displayed.

Not very special story, MS Paint graphics, the hero looks like an orange crab when walking... Well, it can suprise sometimes, few animations made me grin, but it can't save everything.
Try improving the models (you won't really frighten many people with blood made with paint bucket tool) and (just my personal opinion) in fact the music you use doesn't need to be in every single horror.

1) Since it's ball, it should roll, not rub against the surface. And sometimes it falls even though it should have stayed on the spot.
2) Music?
3) Why do we need to click on next level every time you win a previous one?
4) More levels?

But it's quite nice game with neat graphics.

Akizutsu responds:

It's just the V0.2 I will put music and more levels, thanks for the idea :)

You have few good ideas, but the main problem is that the graphics and animations are not very fluent, worked-through - that's what may (and probably will) drive players away.
Personally, I found annoying that even if you want to play a single-player game, you have to control the computer as well (it's a nice joke in the menu, but quite a drawback later) - is it really that hard to make 1-6 random number generator? The dice animation could also be improved, because no matter what you get on the dice, it always shows "5".

I am sorry for the low rating, but the game needs more work.

ZabuJard responds:

well the game is skill based so i dont know what else to say, what a alucky guy! thx 4 the review

Age 31, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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