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Ralix

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That's not exactly the kind of thing you should tell us in the Author Comments.
It really looks like "blah, I quickly patched this together, enjoy or so, I don't care, just give me good ratings!". If your game is worked-through, players will appreciate it, but don't expect any easy 5 R votes just because you need them.

If you want to know any bugs, so for example, you can jump in the mid-air if you just slide off a tile.

monkeywantbananas responds:

Thats the point. It's kind of like double jumping

It's quite straightforward, but keeps entertained for a while.

Tell me one thing - did you personally win all the levels you designed? If so, then I wonder how did you manage to fit in those 8 hours. ;)
Just one thing I found quite annoying - the level restarts when you touch the left side of a tile. Sometimes you don't even fall down, but the screen suddenly fades. Maybe it's intentional, but still...

I know it's meant to be impossible, but there should be at least hard/easy mode (or 2-3 easier levels), or some not-very-tireless players will rage-quit soon and give you bad rating.
Congratulations on your first game. ;)

I don't think you get the concept of actually "teaching" something. These are not "how to make..." tutorials, these are just "how I made...".
Using this guide, I got quite good at pressing F8 and F9, but you should at least explain the code you want us to copy & paste. Yes, somebody who knows at least a bit of programming can partially understand it, but since you call it "tutorial" and not "try this", it should be explained to some level.
And btw, the third lesson's code is quite strangely displayed.

Not very special story, MS Paint graphics, the hero looks like an orange crab when walking... Well, it can suprise sometimes, few animations made me grin, but it can't save everything.
Try improving the models (you won't really frighten many people with blood made with paint bucket tool) and (just my personal opinion) in fact the music you use doesn't need to be in every single horror.

1) Since it's ball, it should roll, not rub against the surface. And sometimes it falls even though it should have stayed on the spot.
2) Music?
3) Why do we need to click on next level every time you win a previous one?
4) More levels?

But it's quite nice game with neat graphics.

Akizutsu responds:

It's just the V0.2 I will put music and more levels, thanks for the idea :)

You have few good ideas, but the main problem is that the graphics and animations are not very fluent, worked-through - that's what may (and probably will) drive players away.
Personally, I found annoying that even if you want to play a single-player game, you have to control the computer as well (it's a nice joke in the menu, but quite a drawback later) - is it really that hard to make 1-6 random number generator? The dice animation could also be improved, because no matter what you get on the dice, it always shows "5".

I am sorry for the low rating, but the game needs more work.

ZabuJard responds:

well the game is skill based so i dont know what else to say, what a alucky guy! thx 4 the review

The main problem - it is far more probable that you run out of fuel, than that you crash into a bird or fall off the screen. Either make the fuel go down at a slower rate or make sure that the fuel power-ups appear regularly. Maybe the best solution is to make them refill your fuel completely.

The game would overall be more attractive if you added another danger (e.g. storm cloud/mountain, which must be flew round), just a new factor which can't be met directly at the start.

Then, the cursor is doubled (at least for me) and you should have an option to return to the main menu, not just to Retry game and Upload score.

Aside from that, it's a funny game with neat graphics.

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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