I'm sorry, but this is quite annoying. Interesting idea, really - you need to make quick decisions, find the key points in text quickly, the backgrounds look great, but the blackouts are annoying, especially when you play it for the first time and need to get the basic grasp of the situation. Maybe we could use twenty seconds head start, but I know it's a really short game.
If you wanted to expand the game a little, it'd be good idea to make the blackout intervals slightly longer and add another level of complexity, e.g. finding a key/PIN code/mixing chemicals to make the antidote; because now you can just randomly rush into the right place from the beginning without even knowing what's going on.