I am somehow always stuck with a 3.5 stars when rating your games. They're technically flawless, always entertaining, mostly moderately challenging, but lacking something what I'd call "depth". That could mean consistency (medieval tower doesn't go along really well with number/colour lockboxes), diversity (something which would help us remember a particular game you made) logic (why don't I use chair to reach the shelf before dismantling it for one single log?), main character motives ("you can't leave yet, you need to solve a mystery first" – but I don't even know what I'm supposed to look for and why) and story that isn't just loosely hinted. I think adding any of that – especially in your multiple episode series – could make your future games even better. Just some ideas.
Anyway, some notes about the game;
– I don't know if you had a particular age category in mind with this game, but sometimes there was a bit too much hand-holding ("A wolf, maybe this is a clue")
– If you move a box, shouldn't it stay like that even if you leave and re-enter the screen?
– There was a typo "You took the candle, it was falling *off of* a wall"
– Your new inventory layout is great! But have you considered "drag & drop" system? It would make it a little more user-friendly, especially when you need to combine items.
Overall, it was a nice game, good job. :)