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Ralix

437 Game Reviews

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5 reviews are hidden due to your filters.

The funny ending screens made me push the rating up. It reminds me of Tamago Egg App, which made you tap 1,000,000 times and then it simply wrote "So what?" and restarted itself.
Aaand here I have seen purple explosions. My life is now complete.

Alert messages are a terrible way to handle any kind of in-game notifications. They block the whole page, not just the game window, and you have to close them, so if it weren't for your menu screen, I wouldn't even be able to write this review without an interruption every three seconds.

The game itself is quite simple (so is the graphics), but it can provide some entertainment for a while. If you wanted to work on the game further, you could for example add few different models of trees (now there's just one model of everything), try to make the obstacles blend in the background more (because they don't do at all now) and possibly improve animations. Also, for some reason you begin with -1 Deaths, that's probably a bug. Good Luck.

MapleLeafGames responds:

I'm sorry and i do understand the issues, but i only made this project to have fun. I really don't care what other people think because if i like it and my friends like it, then that's all that matters to me.

P.S, If you want to get by the alert messages just press space when they come up. :)

Rather good, original game with fluent graphics (great that there are different kinds of kernels), but I would prefer if it went chronologically, so you would know which levels you completed, which levels you still need to complete and if the difficulty gradually rose (and possibly the game mechanics slightly changed once a while). This way it's good for quick entertainment, but there's nothing to really 'achieve'.

And just a recommendation, don't advertise your game through forums. People who want to try and review new games already browse Under Judgement section and look here without being told so. This way you will most like attract just meaningless low ratings.

HEAT9 responds:

Thanks for your feedback. One issue I kept facing while testing is that people get the impression that this is a level based game, when its really just a highscore based one. There is no levels, instead I have a collection of pots that I randomly give to the player, and it does increase in difficulty as more difficult pots only appear at higher scores.
As for what to achieve, it all about achieving a new high score. Later on I can add stuff like coins, skins, powerups etc... but at its core, this is a causal arcade high score based game. I am not sure how I can make players understand that better instead of assuming its level based. If you got any ideas, let me know please.
Sorry about the forum posting, you are correct.
Thank you again.

At first I though doing the same chores again in every chapter might be boring, but then it somehow became a part of the series and I no longer cared. I think I also shouldn't be thinking about logical flaws (grandpa orders a satellite, which is left in a simple, straw-stuffed crate locked with a combination lock; and the combination is hinted on a ship sailing by) and simply enjoy the game – which I really did.

I also like how you build up on the results of previous chapters, the fact that we are finally allowed to carry more wood, and I am curious to find out where you are heading with this series. If it ended simply with building the coolest tourist resort, we might feel a bit cheated, but since there's the mysterious ship, now boat rental and a whole, unexplored jungle just sitting right next to the bay, I believe it will be great. Good Luck and thank you for making all the games for us.

selfdefiant responds:

Thanks so much, I hope the end will be great for everyone!

When filling the words, I don't think I was affected by playing the shooter game before, but because the words had similar context. If you filled 'do_ as dog', 'c_t / cat', 'fis_ / fish', 'she_p / sheep' and then saw 'co_', you are way more likely to fill in 'cow' rather than 'cog'.
The same here; I think people will know what you want them to fill in just by looking at the words, so they will either do just that, or spend time trying to think up alternatives for the apparent picks. Perhaps adding some unrelated word clutter might make your intent less obvious, but I'm not a psychologist, so I don't know.
In the game itself, the movement speed could be a little faster (jump could also help), but that's not really what this all was about, so it doesn't matter much.

Good Luck with your experiment. :)

It's easy to pick the "good" choice if there are just two to choose from.
Yet it's an interesting, light-hearted game and I enjoyed trying out both characters. It's also good that nothing is overdramatic, e.g. do what your partner wants or he/she breaks up with you. It feels natural.

KoltonKennedy responds:

yeah...my other game is so deep and heavy

An infinite runner without any kind of difficulty increase (new obstacles, more gaps, speed up, ...) with a fixed jump length, so you can go on and on for a very long time until you make a mistake mostly because of boredom.
A good, working game, which exactly fits the "nothing too new or interesting" rating.

ilianx responds:

can you try my newest game please? http://www.newgrounds.com/portal/view/662023?updated=1

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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