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Ralix

433 Game Reviews

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At first I though doing the same chores again in every chapter might be boring, but then it somehow became a part of the series and I no longer cared. I think I also shouldn't be thinking about logical flaws (grandpa orders a satellite, which is left in a simple, straw-stuffed crate locked with a combination lock; and the combination is hinted on a ship sailing by) and simply enjoy the game – which I really did.

I also like how you build up on the results of previous chapters, the fact that we are finally allowed to carry more wood, and I am curious to find out where you are heading with this series. If it ended simply with building the coolest tourist resort, we might feel a bit cheated, but since there's the mysterious ship, now boat rental and a whole, unexplored jungle just sitting right next to the bay, I believe it will be great. Good Luck and thank you for making all the games for us.

selfdefiant responds:

Thanks so much, I hope the end will be great for everyone!

When filling the words, I don't think I was affected by playing the shooter game before, but because the words had similar context. If you filled 'do_ as dog', 'c_t / cat', 'fis_ / fish', 'she_p / sheep' and then saw 'co_', you are way more likely to fill in 'cow' rather than 'cog'.
The same here; I think people will know what you want them to fill in just by looking at the words, so they will either do just that, or spend time trying to think up alternatives for the apparent picks. Perhaps adding some unrelated word clutter might make your intent less obvious, but I'm not a psychologist, so I don't know.
In the game itself, the movement speed could be a little faster (jump could also help), but that's not really what this all was about, so it doesn't matter much.

Good Luck with your experiment. :)

It's easy to pick the "good" choice if there are just two to choose from.
Yet it's an interesting, light-hearted game and I enjoyed trying out both characters. It's also good that nothing is overdramatic, e.g. do what your partner wants or he/she breaks up with you. It feels natural.

KoltonKennedy responds:

yeah...my other game is so deep and heavy

An infinite runner without any kind of difficulty increase (new obstacles, more gaps, speed up, ...) with a fixed jump length, so you can go on and on for a very long time until you make a mistake mostly because of boredom.
A good, working game, which exactly fits the "nothing too new or interesting" rating.

ilianx responds:

can you try my newest game please? http://www.newgrounds.com/portal/view/662023?updated=1

This game is hard and doesn't forgive mistakes. You make a long jump instead of a short one, run into too many barrels, make a jump that was unnecessary and you fall, get eaten, get nuked. At high speed.
And after 328 retries a "level completed" somehow pops up and you have no idea how you managed that.
Is the accomplishment worth tearing half of your hair out? Well, of course!

It is a good game as usual, but I'm still missing some kind of deeper story that would connect the individual chapters together. Background of the protagonist, his motivation, stuff like that. You hint something in the description, but nothing from that really shows in the game.
The music is fine (could be longer so it doesn't repeat as often though), puzzles are interesting - not too easy, not too hard.
It just might be good idea to update the clothes hanger a bit, because both its in-game model and its icon in inventory are quite hard to see. Then, it would be really helpful if the map showed not just the rooms, but locked doors and their colours as well, so we can locate them more easily after finding a new key.

I've also encountered a bug which made me start the game over - if you don't get the jewel in the toilet room ("A") during your first visit, you have to restart the game, because trying to enter the room for the second time sends you to the Dues Ox screen ("C") instead.

And I think by now you must have already taken a photo of every deserted building in the country. :)

selfdefiant responds:

Thanks!! The game has been updated. :)

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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