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Ralix

433 Game Reviews

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It could have been better. In comparison with the original Scary Maze game, this one falls a bit short, because:
– You use arrow keys instead of mouse. Therefore it's not hard to follow a straight line, you don't need to be careful.
– There's no penalty for bumping into a wall, so you don't even need to be precise.
– In the original game, there was only one jumpscare at the very end when you needed to be really focused and probably close to the screen as well. Here the jumpscares are triggered at specific intervals, thus the first one will scare you, the second one might scare you, but the others are just annoying because you already expect them.

Also, the movement speed ought to be a little faster and the graphics is quite plain. But at least you were pretty creative with the jumpscares; there's a big variety of them, so it doesn't feel like you are being shown the same picture over and over. One problem here, I think the collision detection gets turned off while they're being shown, and you are able to pass through walls if you keep holding an arrow key.

Creativity2005Team responds:

I used Scratch to make it so it's not really possible to fix the collision bug when a jump scare pops up. I can improve the game I know it's long and a little boring. I will add more jump scares just because. This is my version of the scary maze game. Hopefully I will get to that.

I agree wholeheartedly with TakuaDE. The sounds used really do sound like someone's moaning and it's a great idea to wait for you to move until a level starts – it's annoying to be killed right after a level loads.

My complaint would be that I nearly quit the game because I couldn't figure out what to do – it took me a while to learn you have to hold & release a key. I've been trying to change colour to cyan and collect matching balls or hold a combination of buttons to create an opposite colour instead.
It's okay to not tell us everything – but the fun is in learning what to do in the game, not what the controls are. So as for instructions, I'd just update the instructions to something like "Arrow keys for movement / hold & release WASD to emit sound waves".

In the full game, boss battles sound cool, multiplayer might be fun, but if you aim to create hundreds of levels, make sure you add new kinds of enemies. That doesn't just mean new colours and new button to hold; you could invent more creative (and difficult) ways to dispatch an enemy. E.g. a red ball you can't kill by yourself, but you can lead the comet to kill it. Half-coloured ball which has to be turned white by holding a combination of buttons. Or you can make a level where you can't touch the walls, the walls have a different shape. Or obstacles, powerups etc. Whatever you think would fit in the game while adding something new every couple of levels.

Good luck. It was a pretty interesting and original game, albeit sometimes a bit frustrating.

Looking at your games, I think I recognise where they come from. :)
It's great to learn with a tutorial – but try to make the end result different. That's the point actually. You want to learn to create your own games, not to make something hundreds of others have done before. This is the result of a course section, but you made very few alterations (in all of your games actually). Ideally, after completing a course, you should look at the game and say: "I have the basic gameplay now, what could I add/change to make it a better game? To make it my own game? A *complete* game?".
There's plenty of things you could do. New kinds of bricks, more lives (!), powerups, score, different art etc. Be creative.

Tutorials are designed to teach you stuff a broad audience can put to use, so the end result is always kind of bland, short, core gameplay with little to no original elements. Even if other people don't recognise it's from a tutorial, they'll see your game is "good enough"; in other words "average", thus "3 stars".
If you want to be a game developer, especially indie, you need to sprinkle the game with something fresh, new, intriguing to captivate the players – which really just comes down to "your own ideas".

Just some advice. The games can be a good base… you simply need to incorporate more aspects you could call your own in them. Good luck in further learning.

EthanBusse responds:

I totally get and agree with you! I've been off the development path with school and work, but I've started making games without using tutorials / Udemy. :) So once I have some time off school, I'll finish the small original stuff!

Totally appreciate the support! Thanks!

This has to be the most surreal thing I have seen around here in a while.

Let's sum it up. You start off on a large, shiny green plate with a floating cylinder model nearby. There's nicely done water below it, but if you fall into it, the dark sky turns blue, waterline disappears and the ground looks like mountains. And if you fall off the mountains, you land on a "beach" (whose texture is watermarked) with walls around you, sun and vertical clouds texture in the distance. There's plenty of palm trees – one of which is burning – and every palm you walk by starts burning as well.

Wow. Kudos for originality, but aside of what I mentioned, there's really nothing else to do.

For a test, it's actually pretty good! Both the music and the bouncing sound is relaxing, the difficulty slowly increases, the environment changes (well, at least the platforms do).
Just in my resolution, if you play in the fullscreen mode, the interface becomes a bit messy. Even normally, the top text ("Record.") and the green crystal get cut in a half.
http://www.newgrounds.com/dump/item/d545ff1012de1daab534117fb6a7d436
But beside that, great job!

POTEC responds:

Oh snx. Actually this is test job for game designer post,I made a couple of days. I just needed somewhere to download it to show.I did not expect that someone will see it. UI problems related to the fact that the game is designed for smartphones(android ver link below). So I think soon I will correct most of the problems and add features (skins shop for crystals) (sorry for my English)
https://www.dropbox.com/s/p4m8txuqvjklhlw/JB.apk?dl=0

For some reason, the game doesn't work for me… neither in Chrome nor in Edge.
All text in the game is missing and I can't shoot anything with the arrow (or perhaps I didn't figure out how, but it's hard with no instructions).
http://www.newgrounds.com/dump/item/2b5fab8aacd0fc54802c1b7b51fdf974
http://www.newgrounds.com/dump/item/e8f277cf3bf6167681a147e1a170bdd1

FeudalCrest responds:

Okay, I'm working on the string issue right now. About the shooting problem, can you specify a bit more about it? Does the arrow not shoot at all? Thanks for the feedback by the way!

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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