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Ralix

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It's a reasonably good game, pretty challenging.

Although that one-hit instant kill quite annoys me. The enemies are fast, and even though you have a vague idea of what exactly killed you, you don't know for certain because the game immediately transitions to a Game Over screen – which you can't confirm to start a new game (!).
I'd show your ship exploding, just so you have a few more moments to notice what happened.
I don't know what's the point of even having levels when you can't restart a level and always start the game from the beginning. I don't know how long the game is, but what about three lives or restarting the game at the beginning of a level?

Also, for first time players, parts of the background might look like enemy missiles (especially the largest red star at the right).

Don't get me wrong; it's a good game… just being stuck with Game Over screen after the very first mistake may be frustrating.
Welcome to Newgrounds, by the way!

It's well made, with nice UI and effects – and I certainly appreciate the viruses don't move along straight lines which makes it less predictable. But all in all, it's also very repetitive; i.e. the gameplay when you start the game is exactly the same as the gameplay after one minute.

The trajectory of the viruses also doesn't even initially incline towards your position, so there can be long periods of time in which you sit in the middle and do nothing. I usually lost because I became complacent after twenty seconds of doing nothing, and then I got one-shotted by a fast-moving virus.
I'm not saying they should all be aimed at you (as that would make the game impossible), but consider slightly (or by a random percentage) tilting their initial trajectory towards your position.

It's a good game to play for a couple of minutes, but there's not a lot of reasons to keep playing for a higher score. Perhaps consider introducing new things later on, or add medals/scoreboard to attract more players and make them compete with each other: https://www.newgrounds.io/

QuanDiep responds:

Thanks for the feed back!!!
Good news!! I just fixed it! Try it out!

It's a good platformer game, albeit with a bit moon-like gravity.

Most of the animated sprites have some artifacts along the sides (e.g. the bats and their ‘eyebrows’). The environments might need some improvements here and there (for example the second level has just a plain green background, and I don't know what the black & white platform is supposed to represent).

The gameplay can be inconsistent at times – for example, sometimes the black and white platform makes you bounce and disappears, sometimes you will bounce a lot and the platform stays. The bats also fly in random directions, which can make the game both easier and harder without your input – which is especially noticeable in the level in which the screen is constantly moving to the right. Sometimes the level ends by reaching the lightning bolt; sometimes there's two of them, sometimes none and you just have to reach the end, sometimes you have to collect all ‘cats’ and in other levels, you can safely ignore them.
And since you describe the game as ‘Help Cary save the animals’; there aren't that many animals to begin with.

I don't know why the game simply loops when you finish all the levels and puts you right in the first level; it takes away all the satisfaction from winning a game. At least show a victory screen or something.

Also, in the level with moving screen border, you should automatically lose if it catches up with you – now it keeps going and you're therefore stuck, and have to restart the entire game.

There are some problems, but nevertheless, it's a complete game and the level variety is quite refreshing. Welcome to Newgrounds!

Well, okay…?
Four short minigames, but what happens after you complete them? The game is missing some sort of conclusion… be it going to other cities with new minigames, or simply a final challenge.

Also, your character is maybe going too fast, the bushes make you spin (freeze rotation on the rigidbody if this is unwanted), and you can get stuck at the borders of the screen. I checked the browser console, too, and you're constantly outputting debug numbers every frame which might be unwanted.

Drag0n1x responds:

Hey Tank you for the feedback. I recently upload a more complete version( still not the final)

This is absolutely incredible. Speaking as someone who browses the Under Judgement games section a lot, you managed to represent so many of the common types of ‘first games’ which appear here. All that's missing are bare-bones Construct 3 platformers, but those probably don't even qualify as games yet.
Nonetheless, I agree with you. Everybody has to start somewhere, and doing simple clones of well-known games is probably a good starting point – but I do enjoy creators who finish the templates and put a creative spin or their own touch on them before hitting ‘Publish’.

I also like the shaders you used, and the fact that the games gradually get harder and harder as new elements are introduced.

Great idea; perfectly executed.

HealliesGames responds:

I'm glad the game reflects your vision.
Thanks for the review and for playing, Rallyx!

All right, there was a bug which is now fixed, so for the proper review:

I love it. It's more of the same game we all know and like, but still, new elements get introduced and they are wonderful additions to the formula.
No need to fuss over the details; put simply, I always liked how great the platforming feels in the game. You can jump, bounce and make various twirls, and none of the other abilities (rolling, sliding, attacking, ink pen) interrupt this flow.
I also appreciate the effects (pen swipes and collecting spirals). The cat-ripping-scenery effect was also quite nice. I think this part of W4 didn't end with anything that significant story-wise (but it's good we got to test the ink pen, at least), but since this is only the first one, it's probably fine.

I kinda forgot you have a pen at the beginning which made dealing with the ninjas quite a chore. It could help to see the controls written somewhere, at least in the comments. 'S' for jumping isn't extremely common either.

Possible problems
– I'm not sure if you can take off a hat after earning it (only replace it for something else)
– I tried the gamepad option, didn't work for me (Xbox One controller). Does it only work for certain gamepads / certain platforms?

In any case, it's a great game.

I did not expect what is going to happen when you collect the final upgrade. I think it's a brilliant idea.

I was originally going to say one-hit death is too harsh, but it's actually perfectly appropriate, especially since the stronger enemies serve as barriers until you collect power-ups.
Also thanks for adding things like the minimap, otherwise hunting for that one forgotten 'enemy' in the last stage could have been frustrating.

Really great, well done.

adriendittrick responds:

Thanks for reaching the end :)

It's fine, but since it's an endless game, it starts feeling repetitive eventually. For me, that mark was around ~35 when I felt I'm seeing similar patterns.
Of course, it's perfectly possible to lose, but I think I could keep going for a good while if I played it safe and stayed near the centre.

From a game design perspective, endless games have to have 1) good replay value (tick), and 2) evolve over time – which I don't think this game does. And without new elements being introduced, it's a matter of time before you lose out of boredom (instead of lack of skills).

A couple of ideas:
– Over time, slowly speed up the red block, or add more of them. This is the simplest way to add increasing difficulty to the game, but it does put some upper cap on the score if you don't stop increasing since there comes a point when it isn't humanely possible to continue anymore.
It also doesn't really add anything new to the game, it just makes more challenging, but shorter.
– Add a "challenging dodge" every, let's say, 20 points; stopping all blocks from spawning for a while and spawning a scripted red block pattern – e.g. waves, or concentric circles with gaps…
Make a couple of those, at least to cover 0–200 points.
– Add a slow-moving "gold block" every once in a while which you have to pick up, otherwise you lose.

And by the way, you can have an actual scoreboard. Newgrounds has a built-in scoreboard system you can use. See API Tools in the Project System, and this:
https://bitbucket.org/newgrounds/newgrounds.io-for-unity-c/src/default/

Its-Kaleb responds:

Thanks for the tips (especially for the score board) , I will work on it more

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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