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Ralix

433 Game Reviews

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It's a good start and pretty impressive for your age. I wish I could make a game like this when I was seven.

Having said that, there's certainly quite space for improvement, if you want to work on it further. Some tips:
– (!) If you die, there is no way to restart the game
– (!) Falling off the platforms doesn't kill you (and you're then stuck below the platforms)
– (!) Reaching the final door doesn't do anything (you don't win the game, and you don't move to a potential next level)
– As of right now, the game is pretty short
– The game title icon has nothing to do with the game itself
– The 'Noooooo!' sound may become annoying if you play for a long time
– I wouldn't mix different art styles in the same game (i.e. the photo and cartoonish sprites)
– Don't start the game with the player already bouncing on the trampoline; it's distracting
– The coin and heart image have white borders (use png image format with transparency)
– If there's an icon, you don't have to describe what it is (the numbers are enough)

Again, for you age, this game is quite good, and even though it's not exactly best, it's at least a start – and your future projects will be better, because now you have some experience. Good luck!

It's very good, especially presentation-wise (with the backgrounds, trail effects, nice music, turning animations of the driver etc.).
You don't have to be very skilled to win – I kept bumping into everything and still finished with a lot of time left. I'd hope this would only be the first level, and the following ones will be more difficult (the track could include obstacles, or some collectibles, pitfalls to jump over etc.). But since one level is all you get, the game overall felt a bit slow.

Yeah, that happens every time I go for a walk. I keep thinking, ‘What if I poked my eyes out?’
Honestly, it's an interesting (and weird) idea, but I kept wondering what will happen next and the ending was unexpected and quite pleasant.
When you pull your heart out, the background goes black which makes it impossible to read the text if you didn't read it before (so it should probably turn white).
Also, your journey should probably be a bit longer and have more obstacles, so it's less of a walking simulator and more of a platformer. All in all, for ‘a tiny idea’, it's pretty good.

I like it! A nice simple game which gets more challenging over time. Just when I thought the gameplay is getting a bit stale, the enemies started exploding.

Just a little complaint – you can see the ghosts briefly flashing on the screen frequently. I don't know if you're reusing the same objects and snapping them to position, however, whatever is the case, I'd turn their visibility off when you're moving them across the screen. It can be confusing.
Also, once you die, the score number isn't centered on the screen unlike everything else (which is quite noticeable if the score is a single digit).

And there's a bug – if you pause the game with your sword unsheathed, the sword stays where it was even after you unpause the game. Although that's almost a feature – because you can leave your sword at a strategic position, and only focus on dodging while your sword destroys enemies far away from you.

WondO responds:

Yeah the weird flashing when they spawn was a bug i could not fix when i was making the game like 2 years ago, i didn't know the pause one tho, thats like melee's advanced tech.

i wanted some more varied ways for enemies to come up but i really could not figure out how to do that kind of stuff, my abilities were limited then and sadly even more now atm.

also if you didn't notice, the trail gets longer the more points you get, thats probably my favorite detail in the game

It's a reasonably good game, pretty challenging.

Although that one-hit instant kill quite annoys me. The enemies are fast, and even though you have a vague idea of what exactly killed you, you don't know for certain because the game immediately transitions to a Game Over screen – which you can't confirm to start a new game (!).
I'd show your ship exploding, just so you have a few more moments to notice what happened.
I don't know what's the point of even having levels when you can't restart a level and always start the game from the beginning. I don't know how long the game is, but what about three lives or restarting the game at the beginning of a level?

Also, for first time players, parts of the background might look like enemy missiles (especially the largest red star at the right).

Don't get me wrong; it's a good game… just being stuck with Game Over screen after the very first mistake may be frustrating.
Welcome to Newgrounds, by the way!

It's well made, with nice UI and effects – and I certainly appreciate the viruses don't move along straight lines which makes it less predictable. But all in all, it's also very repetitive; i.e. the gameplay when you start the game is exactly the same as the gameplay after one minute.

The trajectory of the viruses also doesn't even initially incline towards your position, so there can be long periods of time in which you sit in the middle and do nothing. I usually lost because I became complacent after twenty seconds of doing nothing, and then I got one-shotted by a fast-moving virus.
I'm not saying they should all be aimed at you (as that would make the game impossible), but consider slightly (or by a random percentage) tilting their initial trajectory towards your position.

It's a good game to play for a couple of minutes, but there's not a lot of reasons to keep playing for a higher score. Perhaps consider introducing new things later on, or add medals/scoreboard to attract more players and make them compete with each other: https://www.newgrounds.io/

QuanDiep responds:

Thanks for the feed back!!!
Good news!! I just fixed it! Try it out!

It's a good platformer game, albeit with a bit moon-like gravity.

Most of the animated sprites have some artifacts along the sides (e.g. the bats and their ‘eyebrows’). The environments might need some improvements here and there (for example the second level has just a plain green background, and I don't know what the black & white platform is supposed to represent).

The gameplay can be inconsistent at times – for example, sometimes the black and white platform makes you bounce and disappears, sometimes you will bounce a lot and the platform stays. The bats also fly in random directions, which can make the game both easier and harder without your input – which is especially noticeable in the level in which the screen is constantly moving to the right. Sometimes the level ends by reaching the lightning bolt; sometimes there's two of them, sometimes none and you just have to reach the end, sometimes you have to collect all ‘cats’ and in other levels, you can safely ignore them.
And since you describe the game as ‘Help Cary save the animals’; there aren't that many animals to begin with.

I don't know why the game simply loops when you finish all the levels and puts you right in the first level; it takes away all the satisfaction from winning a game. At least show a victory screen or something.

Also, in the level with moving screen border, you should automatically lose if it catches up with you – now it keeps going and you're therefore stuck, and have to restart the entire game.

There are some problems, but nevertheless, it's a complete game and the level variety is quite refreshing. Welcome to Newgrounds!

Well, okay…?
Four short minigames, but what happens after you complete them? The game is missing some sort of conclusion… be it going to other cities with new minigames, or simply a final challenge.

Also, your character is maybe going too fast, the bushes make you spin (freeze rotation on the rigidbody if this is unwanted), and you can get stuck at the borders of the screen. I checked the browser console, too, and you're constantly outputting debug numbers every frame which might be unwanted.

Drag0n1x responds:

Hey Tank you for the feedback. I recently upload a more complete version( still not the final)

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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