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Ralix

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VERY linear.
The zombies are just as fast as you and don't change direction that quickly, so it's quite easy to avoid them. That, added to the fact that you can one-hit everything (and with the size of the zombies, you almost never miss), makes you practically invincible.
There are so many things that could be easily added in later levels to make this much more enjoyable game. Different kinds of zombies (e.g. faster ones, exploding when shot, more durable ones,...) more weapons (weaker longrange (rifle), stronger shortrange (flamethrower, shotgun), something that pierces through everything in its way,...), obstacles, etc.

But with a working, fluent mechanics like this, it would be almost a shame not to make it into a larger game - e.g. something with a story - for example an adventure in a zombie infested city, survival horror, I don't know... I would gladly give five star rating to any more complex game based on this mechanic, because now it is just too linear and becomes boring quite quickly. The competitive, score aspect isn't that fun, as the final number depends on everyone's patience more than on their skill.

DeadWaveProductions responds:

That is very kind of you dear sir.

I will point out that I should have put "BETA" in the description as I can a small time limit to get this done with all the other work I had. - There is SO much I want to add into the game I will get around to doing - More weapons, armour, Zombies is certainly a thing on my list, including more levels!

Thank you - Ash

Nice game.
To make it better, I would definitely adjust the text fields, so the text-edit cursor won't show up. And these games might get boring after a while

cass12 responds:

yeah thx it get bored cause there not much to do yet imworkingto add more helicoters morecities and even night artin it and more

Three stars for the main idea and level diversity in game without bugs, but you should have spent a little more time on graphics development, at least for the main character model.
And - my personal opinion though - I think it's stupid to give medals for each and every level you complete. Medals should say "TehGuy26 achieved something special", not "TehGuy26 played a game".

StencylTuo responds:

There actually is a reason for those details. This game was made with Stencyl and is going to be fully accessible to anybody to see the root code and details. The purpose of it is to show others how to make an entire game (albeit still a simple game). While I am not really afraid of others stealing my coding (as it all works together, so in order to use it, they will need to understand it first, which is the entire point making it), the graphics are much easier to steal and use without my permission.

As for the medals, I'll try to add some extra ones for bopping x enemies, etc. to add some diversity to them :).

EDIT: Just added 4 secret medals. I hope you enjoy them :) (if you see this message).

At first it seems like it's quite boring and easy, but then the difficulty rises quickly and it's hard to find the exact way how to complete a level.
Cool game, well done.

DasSG responds:

Thanks. I figured out that the beginning would be too easy and obvious to play, so you can skip levels up to 18th.

It should have been longer. It is nice start, but if you cut a story right after introduction, then it's like you burst a bubble - the atmosphere is gone, the story goes in vain. I wouldn't say anything against an open ending, but the story has at least to start for it to be possible.
I know, you say it's a very short horror game with no obvious ending, but I have just a feeling that it's unfinished if you leave it this way.
On the other hand, graphics are good, worked-through; animations are fluent - although the movement speed could be higher.

stevelovesguitars responds:

thx, very constructive

It's not "extremely hard" (in comparison with Give Up or The Impossible Game), but I'm glad I had all those checkpoints there. If the game was in a larger size, it'd be far more enjoyable. The ending is quite nice.

ilovedemongirls responds:

Thank you for the review. Stencyl would not allow me to export the game in a larger size without the game being MASSIVE.

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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