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Are the controls Z M K L on purpose to make it harder?
I might be slightly biased with QWERTZ keyboard, but I can imagine even QWERTY users wouldn't be too happy with these controls. It was quite hard to finish even the first level.
Why don't you simply use WASD or arrow keys?

ivane5 responds:

Apparently I was quite biased by my personal experience, now I'm reconsidering my assumptions.

I'll issue and update with different possible input setups(WASD included).

Thanks for feedback! :)

--

Added new key schemes

82 farmers with 123 tractors, silos and barns to harvest 6×6 farming patch? Well, WHY NOT! :)

I just feel there was too large gap between "Helper" ($25,000) and "Mansion" ($1,000,000), so I began to lose interest when I was around 100k and needed 900k more to buy the next item in list.
In general, it was way easier to gather clicks than gold - perhaps something that enhances gold income would be good, so the gold/click values would stay more or less even. Or faster level-ups, so you can afford the more advanced crops.

But it's good to see you try something new. It was a neat game.

selfdefiant responds:

Thanks! It's tricky balancing everything out!

A neat game!
I like the idea, it might be a good base for a great platformer game if you decide to invest more time in it. It is probably the best you could have accomplished in such a short time frame.
Some things you might consider improving:
– There's a lot of walking on dirt. I completed the game and didn't feel like there was any challenge, any real danger. The jumping was quite ordinary and enemies (just one kind of enemy) ceased to be a problem when you became able to shoot. So maybe… more enemies? More kinds of platforms? More sources of water (e.g. rain, waterfall, geyser)? Health? Whatever you want.
– The third guy is probably slow by concept and that is fine, but remember to speed him up a bit if you decide to make the levels more challenging (or it's probably going to be a bit frustrating)
– Play a sound when shooting fire?
– (Just a personal note) It's helpful for some players if you can avoid using "Z" as a control key, because in whole Central Europe (and few other countries elsewhere) "Z" is switched with "Y" on keyboards and that makes controlling the character a bit unfriendly.
– I found water that didn't kill me:
http://www.newgrounds.com/dump/item/68d78bcaebf563d16d7ddbd2d3730981
– A game-breaking bug that made me start the game over. If you step on breakable platform and let it break and reappear, it won't break for the second time (it seemed like more platforms were generated on top of each other). In this particular situation, you won't be able to proceed further:
http://www.newgrounds.com/dump/item/e22cf32674a0a094407395ee90915296

Hope that helped a bit and good luck in the competition! :)

leronir responds:

Wow, nice review!

I really appreciate your time to write it all down. We noticed dthe breaking platform bug, but assumed it won't be a problem, we're so wrong haha.
We will let the game fastest in general, increase the speed of all characters, we just can't do it while the game is on trial, because it wouldn't be fair.
Also, we really want to improve the game design and level design in general, your notes will be considered to do that.
I didn't know about the "z" "y" button, originally it would be "x", maybe we change back.

Thanks for your feedback!

Well, that's an improvement! In the interface, atmosphere, game mechanics… yeah, I'm looking forward to the next game. Some other stuff:

• I definitely didn't think about "borrowing" a torch from king's castle. Well, a tip for the next time. Also, let me appreciate that now your walkthrough button links directly to the video, not to a list of all videos

• You can't close either of that king guard's dialogues

• Nice Majora's Mask reference… kid with sword and shield = adult :)

• There were some things you've probably prepared for the next chapters (colourful flasks, water/raft, cart, horse), but their descriptions hint you should think about them in the current one ("how do I smash the stable's lock, so the horse can move the cart?") – which is not necessary yet

• I'm highly suspicious about dragon eggs that almost never hatch. :)

• How do shields work? I tried "blocking" an attack from the slime, for no effect
↑ About this, if you plan to make combat more common element in this series (as I would assume from the shop and the level system), you might want to consider improving the combat mechanics, because "click until it's dead" gets quite boring after some time. Something simple, really, e. g. adding three icons hovering over enemies' heads: „slash“, „stab“, „block“ (+ „toadstool“). Just to make things a little more interesting, while still maintaining the overall adventure feel.

Hope that helped a bit, good luck with the next chapter. ;)

selfdefiant responds:

Thanks! That was a lot of help. :)

It really is a strange island.
There's an aztec disc with germanic runes and non-aztec numbers next to an indian temple and a tribal village. The moon stays always at the same spot in the sky no matter which direction you look, enlightening a sun-filled beach with orthogonal palm shadows.
A true world's wonder. :)

selfdefiant responds:

It truly is a mystical place, it reminds me of a dream.

I would probably gave you more stars if it had an "ending" of some kind. Now it's an interesting, emotional idea, singing while waiting for the train, but the singing eventually stops and there's nothing much to do – and nothing at all happens.
I am not eager to actually see the result of a collision with a train, but you could – for example make the song gradually louder and the train gradually quieter, then make the screen fade to black, insert a few seconds of complete silence interrupted by a train horn… maybe. It's your game, anything is good but in its current state it seems a little bit unfinished.

POTEC responds:

absolutly objective assessment. this game kinde of testing, and little chalenge to me like "Anyway you most compete some product". I see all my misstakes, but I'm glad that people are watching and do reason remarks. I dont wont work on this any more, but i think about new game and
I'm sure this will be mach qualitatively and this will be realy "game", in the conventional sense.
(sry for my english)

Just one level?
It is an interesting concept; building a tower while dodging bullets, but you movement speed ought to be faster.

chriscost0318 responds:

I'll update the controls to be faster thanks :)

Interesting. The weird backgrounds, the music and especially the tickling clock in the first room surely support the idea of a not-very-sane person. The overall atmosphere was the best thing on this game, aside from that, it was quite simple and short. But it is definitely something you could build on if you decide to create a more complex project.

newgroundsHatesMe responds:

for the most part, i don't think short is really a bad thing. most of the games that inspired me the most were long things, but a lot of them were also very short things. I think complex systems are good sometimes, but other times they can distract from the main point of things. Right now, i'm just trying to figure stuff out, i've been doing this stuff for about a year on and off, i feel like i'm starting to understand some things better, but i like the idea of doing lots of small things to figure out bits and pieces before i try a big thing. and ambition is weird, i'd rather know roughly where i'm going with something, and stick with that, rather than fill it up with stuff that doesn't feel necessary to me.

thanks for the thoughts

Age 31, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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